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Star drive 2 mods
Star drive 2 mods










What if factions had specific victory scenarios that only they could fulfill? If you have specific rare resources that are randomly generated on maps, perhaps not spawning at all, or specific mixes of technologies that unlock certain victory conditions, wouldn't that offer more variety in games and victories and extend the replayability of the game? But by and large, you just want to get super-huge and steamroller everything either through your military might, your technological prowess, or bribing them.

star drive 2 mods

Vanilla Civ V probably had the most interesting change from this with the Utopia victory condition, where a relatively small hermit kingdom could win the game because culture was slowed down by having big, sprawling empires. And while certain factions might have attributes that lend themselves to one victory type or another, such as the Amoebas in ES being able to see the entire map or the Advent just pumping out culture like nobody's business, every game eventually falls into the same pattern because you find yourself needing a certain-sized economy to remain competitive for any of these victory conditions. You can conquer your enemies, form some grand alliance or accrue relationship points with your enemies, or beat your enemies to the end of the tech tree. Usually there are three basic victory conditions for space 4X games. But I have played Endless Space, GalCiv, and Sins, and they all have a similar issue in my view.

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I haven't played Stardrive or Stardrive 2, primarily because everything I've read says that it's all about conquering enemy empires, and that doesn't hold my interest for very long. The discussion about victory conditions was rather interesting.












Star drive 2 mods